import cv
class Camera:
- def __init__(self, vid=0):
+ def __init__(self, vid=0, res=None):
self._cam = cv.CreateCameraCapture(vid)
+ if res:
+ cv.SetCaptureProperty(self._cam, cv.CV_CAP_PROP_FRAME_WIDTH, res[0])
+ cv.SetCaptureProperty(self._cam, cv.CV_CAP_PROP_FRAME_HEIGHT,
+ res[1])
def get_image(self):
for _ in range(5): #HACK
"""Go image capture"""
+import os
import sys
import argparse
from camera import Camera
class Screen:
- def __init__(self):
+ def __init__(self, res):
pygame.init()
- pygame.display.set_mode((640,480))
+ pygame.display.set_mode(res)
pygame.display.set_caption("Go image capture")
self._screen = pygame.display.get_surface()
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument('-d', type=int, default=0,
help="video device id")
+ parser.add_argument('-r', type=int, nargs=2, default=[640, 480],
+ help="set camera resolution")
args = parser.parse_args()
-
- cam = Camera(vid=args.d)
- screen = Screen()
+
+ res=(args.r[0], args.r[1])
+
+ cam = Camera(vid=args.d, res=res)
+ screen = Screen(res)
im_number = 0
+ saving_dir = "./captured/"
+
+ if not os.path.isdir(saving_dir):
+ os.makedirs(saving_dir)
+
while True:
event = pygame.event.wait()
if event.type == QUIT:
elif event.type == KEYDOWN:
im = cam.get_image()
screen.display_picture(im)
- im.save("./captured/{0:0>3}.jpg".format(im_number), 'JPEG')
+ im.save(saving_dir + "{0:0>3}.jpg".format(im_number), 'JPEG')
im_number += 1
if __name__ == '__main__':
do_something(im_c, "hough x lines")
lines.append(hough1.all_lines(im_c))
- print lines[0]
- print lines[1]
-
intersections = intersections_from_angl_dist(lines, image.size)
image_g = image.copy()
draw = ImageDraw.Draw(image_g)