import sys
import argparse
import time
+from threading import Thread
+from Queue import Queue, Empty
import pygame
from pygame.locals import QUIT, KEYDOWN
def __del__(self):
del self.cam
- def live(self):
+ def live(self, q):
done = False
clock = pygame.time.Clock()
while not done: #live preview
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- done = True
- sys.exit()
- if event.type == pygame.KEYDOWN:
- done = True
+ if q:
+ try:
+ line = q.get_nowait() # or q.get(timeout=.1)
+ except Empty:
+ pass
+ else:
+ if line == "stop\n":
+ done = True
+ else:
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ done = True
+ sys.exit()
+ elif event.type == pygame.KEYDOWN:
+ done = True
im = self.cam.get_image()
self.screen.display_picture(im)
done = True
if time.time() - last > interval:
last = time.time()
- im = self.cam.get_image()
- self.screen.display_picture(im)
- im.save(self.saving_dir + "{0:0>3}.jpg".format(self.im_number), 'JPEG')
- self.im_number += 1
+ self.take()
clock.tick(15)
def manual(self):
break
if event.type != KEYDOWN:
continue
+ self.take()
+
- im = cam.get_image()
- self.screen.display_picture(im)
- im.save(self.saving_dir + "{0:0>3}.jpg".format(self.im_number), 'JPEG')
- self.im_number += 1
-
+ def take(self):
+ im = self.cam.get_image()
+ self.screen.display_picture(im)
+ im.save(self.saving_dir + "{0:0>3}.jpg".format(self.im_number), 'JPEG')
+ self.im_number += 1
def main():
parser = argparse.ArgumentParser(description=__doc__)
+ parser.add_argument('-c', '--cmd', dest='cmd', action='store_true',
+ help="take commands from stdin")
parser.add_argument('-d', type=int, default=0,
help="video device id")
parser.add_argument('-a', type=int, default=0,
res=(args.r[0], args.r[1])
capture = Capture(args.d, res)
- capture.live()
- if args.a > 0:
- capture.auto(args.a)
+ if args.cmd:
+
+ def enqueue_input(queue):
+ for line in iter(sys.stdin.readline, b''):
+ queue.put(line)
+
+ q = Queue()
+ t = Thread(target=enqueue_input, args=(q,))
+ t.daemon = True
+ t.start()
+
+ capture.live(q)
+
+ clock = pygame.time.Clock()
+ while True:
+
+ try:
+ line = q.get_nowait() # or q.get(timeout=.1)
+ except Empty:
+ pass
+ else:
+ if line == "take\n":
+ capture.take()
+ elif line == "exit\n":
+ break
+ clock.tick(10)
+
else:
- capture.manual()
+ capture.live(None)
+ if args.a > 0:
+ capture.auto(args.a)
+ else:
+ capture.manual()
+
del capture
if __name__ == '__main__':
import sys
import time
import argparse
+import subprocess
import pygame
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument('-m', type=int, default=45,
help="main time in minutes")
+parser.add_argument('-c', '--camera', dest='cam', action='store_true',
+ help="camera on")
+parser.add_argument('-d', type=int, default=0,
+ help="video device id")
+parser.add_argument('-r', type=int, nargs=2, default=[640, 480],
+ help="set camera resolution")
args = parser.parse_args()
timers = (Timer(main_time), Timer(main_time))
+if args.cam:
+ capture = subprocess.Popen(['python', 'capture.py', '-c', '-d', str(args.d), '-r',
+ str(args.r[0]),
+ str(args.r[1])], stdin=subprocess.PIPE)
+
while not done:
for event in pygame.event.get():
if first:
timers[0].start()
first = False
+ if args.cam:
+ print >> capture.stdin, "stop"
+ print >> capture.stdin, "take"
continue
+ if args.cam:
+ print >> capture.stdin, "take"
for timer in timers:
if timer.is_running():
timer.stop()
screen.blit(text2, [300, 10])
pygame.display.flip()
clock.tick(15)
+
+
+print >> capture.stdin, "exit"