self._screen.blit(pg_img, (0,0))
pygame.display.flip()
+class Capture:
+ def __init__(self, device, res):
+ self.cam = Camera(vid=device, res=res)
+ self.screen = Screen(res)
-def main():
- parser = argparse.ArgumentParser(description=__doc__)
- parser.add_argument('-d', type=int, default=0,
- help="video device id")
- parser.add_argument('-a', type=int, default=0,
- help="take picture automaticaly every A seconds")
- parser.add_argument('-r', type=int, nargs=2, default=[640, 480],
- help="set camera resolution")
- args = parser.parse_args()
+ self.im_number = 0
- res=(args.r[0], args.r[1])
+ self.saving_dir = "./captured/" + time.strftime("%Y-%m-%d %H:%M/")
- cam = Camera(vid=args.d, res=res)
- screen = Screen(res)
+ if not os.path.isdir(self.saving_dir):
+ os.makedirs(self.saving_dir)
- im_number = 0
+ def __del__(self):
+ del self.cam
- saving_dir = "./captured/" + time.strftime("%Y-%m-%d %H:%M/")
-
- if not os.path.isdir(saving_dir):
- os.makedirs(saving_dir)
-
- done = False
- clock = pygame.time.Clock()
- while not done: #live preview
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- done = True
- del cam
- sys.exit()
- if event.type == pygame.KEYDOWN:
- done = True
+ def live(self):
+ done = False
+ clock = pygame.time.Clock()
+ while not done: #live preview
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ done = True
+ sys.exit()
+ if event.type == pygame.KEYDOWN:
+ done = True
- im = cam.get_image()
- screen.display_picture(im)
- clock.tick(5)
+ im = self.cam.get_image()
+ self.screen.display_picture(im)
+ clock.tick(5)
-
- if args.a > 0:
+ def auto(self, interval):
last = 0
clock = pygame.time.Clock()
done = False
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
- if time.time() - last > args.a:
+ if time.time() - last > interval:
last = time.time()
- im = cam.get_image()
- screen.display_picture(im)
- im.save(saving_dir + "{0:0>3}.jpg".format(im_number), 'JPEG')
- im_number += 1
+ im = self.cam.get_image()
+ self.screen.display_picture(im)
+ im.save(self.saving_dir + "{0:0>3}.jpg".format(self.im_number), 'JPEG')
+ self.im_number += 1
clock.tick(15)
- else:
+ def manual(self):
while True:
event = pygame.event.wait()
if event.type == QUIT:
continue
im = cam.get_image()
- screen.display_picture(im)
- im.save(saving_dir + "{0:0>3}.jpg".format(im_number), 'JPEG')
- im_number += 1
+ self.screen.display_picture(im)
+ im.save(self.saving_dir + "{0:0>3}.jpg".format(self.im_number), 'JPEG')
+ self.im_number += 1
+
+
+
+def main():
+ parser = argparse.ArgumentParser(description=__doc__)
+ parser.add_argument('-d', type=int, default=0,
+ help="video device id")
+ parser.add_argument('-a', type=int, default=0,
+ help="take picture automaticaly every A seconds")
+ parser.add_argument('-r', type=int, nargs=2, default=[640, 480],
+ help="set camera resolution")
+ args = parser.parse_args()
- del cam
+ res=(args.r[0], args.r[1])
+ capture = Capture(args.d, res)
+
+ capture.live()
+
+ if args.a > 0:
+ capture.auto(args.a)
+ else:
+ capture.manual()
+ del capture
if __name__ == '__main__':
try: