manual mode works
authorTomas Musil <tomik.musil@gmail.com>
Tue, 9 Oct 2012 13:58:14 +0000 (15:58 +0200)
committerTomas Musil <tomik.musil@gmail.com>
Tue, 9 Oct 2012 13:58:14 +0000 (15:58 +0200)
imago.py
linef.py
manual.py

index 830a53b..81aa1ac 100755 (executable)
--- a/imago.py
+++ b/imago.py
@@ -64,6 +64,13 @@ def main():
     else:
         lines = linef.find_lines(image, show_all, do_something, verbose)
 
+    image_g = image.copy()
+    draw = ImageDraw.Draw(image_g)
+    for line in [l for s in lines for l in s]:
+        draw.line(linef.line_from_angl_dist(line, image.size), fill=(120, 255, 120))
+    if show_all:
+        do_something(image_g, "the grid")
     intersections = intersections_from_angl_dist(lines, image.size)
     image_g = image.copy()
     draw = ImageDraw.Draw(image_g)
index f46d92c..1dd35d4 100755 (executable)
--- a/linef.py
+++ b/linef.py
@@ -100,13 +100,7 @@ def find_lines(image, show_all, do_something, verbose):
     if show_all:
         do_something(im_c, "hough x lines")
 
-    image_g = image.copy()
-    draw = ImageDraw.Draw(image_g)
-    for line in [l for s in lines for l in s]:
-        draw.line(line_from_angl_dist(line, image.size), fill=(120, 255, 120))
-    if show_all:
-        do_something(image_g, "the grid")
-    
+   
     return lines
 
 def combine(image1, image2):
index 658f601..f774c7b 100644 (file)
--- a/manual.py
+++ b/manual.py
@@ -2,6 +2,7 @@
 
 import pygame
 import Image, ImageDraw
+from math import atan, sin, cos, pi
 
 class UserQuitError(Exception):
     pass
@@ -32,18 +33,23 @@ def find_lines(im_orig):
     corners = []
     color=(64, 64, 255)
     line_width = 2
+    lines_r = []
+
     while not done:
         for event in pygame.event.get():
-            if event.type == pygame.QUIT:
+            if event.type == pygame.QUIT or event.type == pygame.KEYDOWN:
                 pygame.quit()
-                raise UserQuitError 
+                if len(corners) == 4:
+                    return lines_r
+                else:
+                    raise UserQuitError 
             if event.type == pygame.MOUSEBUTTONDOWN:
-               if len(corners) >= 4: 
+                if len(corners) >= 4: 
                     corners = []
                     im = im_orig.copy()
                     draw = ImageDraw.Draw(im)
 
-               if len(corners) < 4:
+                if len(corners) < 4:
                     corners.append(pygame.mouse.get_pos())
                     draw.point(corners[:-1], fill=color)
                     if len(corners) == 4:
@@ -61,12 +67,18 @@ def find_lines(im_orig):
                         l_hor = lines(corners[1:4] + [corners[0]], 0)
                         for l in l_hor:
                             draw.line(l, fill=color, width=line_width)
+                        l_vert += [(corners[0], corners[3]),
+                                   (corners[1], corners[2])]
+                        l_hor += [(corners[0], corners[1]),
+                                   (corners[2], corners[3])]
                         l_vert = sorted(l_vert)
                         l_hor = sorted(l_hor)
                         for i in [3, 8, 14]:
                             for j in [3, 8, 14]:
                                 hoshi(intersection(line(l_vert[i][0], l_vert[i][1]),
                                                    line(l_hor[j][0], l_hor[j][1])))
+                        lines_r = [[l2ad(l[0], l[1], im.size) for l in l_vert], 
+                                   [l2ad(l[0], l[1], im.size) for l in l_hor]]
 
         screen.display_picture(im)
         clock.tick(15)
@@ -119,3 +131,14 @@ def intersection(p, q):
         return None
     return (int(round(float(q[1] * p[2] - p[1] * q[2]) / det)), 
             int(round(float(p[0] * q[2] - q[0] * p[2]) / det)))
+
+def l2ad(a, b, size):
+    if (a[0] - b[0]) == 0:
+        angle = pi / 2
+    else:
+        q = float(a[1] - b[1]) / (a[0] - b[0])
+        angle = atan(q)
+
+    distance = (((a[0] - (size[0] / 2)) * sin(angle)) + 
+                ((a[1] - (size[1] / 2)) * - cos(angle)))
+    return (angle, distance)