corners.append(pygame.mouse.get_pos())
draw.point(corners[:-1], fill=color)
if len(corners) == 4:
- draw.line((corners[0], corners[1]), fill=color,
- width=line_width)
- draw.line((corners[1], corners[2]), fill=color,
- width=line_width)
- draw.line((corners[2], corners[3]), fill=color,
- width=line_width)
- draw.line((corners[3], corners[0]), fill=color,
- width=line_width)
- l_vert = lines(corners)
+ l_vert, l_hor = lines(corners)
for l in l_vert:
draw.line(l, fill=color, width=line_width)
- l_hor = lines(corners[1:4] + [corners[0]])
for l in l_hor:
draw.line(l, fill=color, width=line_width)
- l_vert += [(corners[0], corners[3]),
- (corners[1], corners[2])]
- l_hor += [(corners[0], corners[1]),
- (corners[2], corners[3])]
+ #TODO sort by distance
l_vert.sort()
l_hor.sort()
for i in [3, 9, 15]:
clock.tick(15)
def lines(corners):
- return _lines(corners, 0)
+ cor_d = sorted([(corners[0][0] * c[1] - c[0] * corners[0][1], c) for c in
+ corners[1:]])
+ corners = [corners[0]] + [c for _, c in cor_d]
+ return (_lines(corners, 0) + [(corners[0], corners[3]),
+ (corners[1], corners[2])],
+ _lines(corners[1:4] + [corners[0]], 0) +
+ [(corners[0], corners[1]), (corners[2], corners[3])])
def _lines(corners, n):
if n == 0: