def dst((x1, y1), (x2, y2)):
return (x1 - x2) ** 2 + (y1 - y2) ** 2
+def display_instr():
+
+ while True:
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ pygame.quit()
+ raise UserQuitError
+ if event.type == pygame.MOUSEBUTTONDOWN or event.type == pygame.KEYDOWN:
+ return
+
def find_lines(im_orig):
# TODO rename, refactor, comment
im = im_orig.copy()
- screen = Screen(im.size)
+ screen = Screen((620, 350))
+
+ font = pygame.font.Font(None, 25)
+ instructions = ["Imago manual mode", "",
+ "To set the grid position, click on the corners of the grid. Once you mark",
+ "all four corners, the grid will appear. To adjust it, just click on the new",
+ "position and the nearest corner will move there. Once you are content",
+ "with the alignment, press any key on your keyboard or close the window.",
+ "", "", "",
+ "Press any key to continue."]
+ y = 10
+ for i in instructions:
+ text1 = font.render(i, True, [128, 255, 128])
+ screen._screen.blit(text1, [10, y])
+ y += 25
+
+ pygame.display.flip()
+
+ display_instr()
+
+ pygame.display.set_mode(im.size)
clock = pygame.time.Clock()
draw = ImageDraw.Draw(im)
for l in l_hor:
draw.line(l, fill=color, width=line_width)
# TODO sort by distance
- l_vert.sort()
- l_hor.sort()
- for i in [3, 9, 15]:
- for j in [3, 9, 15]:
- hoshi(intersection(line(l_vert[i][0], l_vert[i][1]),
- line(l_hor[j][0], l_hor[j][1])))
+ #l_vert.sort()
+ #l_hor.sort()
+ #for i in [3, 9, 15]:
+ # for j in [3, 9, 15]:
+ # hoshi(intersection(line(l_vert[i][0], l_vert[i][1]),
+ # line(l_hor[j][0], l_hor[j][1])))
lines_r = [[l2ad(l, im.size) for l in l_vert],
[l2ad(l, im.size) for l in l_hor]]