self._screen.blit(pg_img, (0, 0))
pygame.display.flip()
+def dst((x1, y1), (x2, y2)):
+ return (x1 - x2) ** 2 + (y1 - y2) ** 2
+
def find_lines(im_orig):
# TODO rename, refactor, comment
hoshi = lambda c: draw.ellipse((c[0] - 1, c[1] - 1, c[0] + 1, c[1] + 1),
fill=(255, 64, 64))
corners = []
- color = (64, 64, 255)
+ color = (32, 255, 32)
line_width = 1
lines_r = []
else:
raise UserQuitError
if event.type == pygame.MOUSEBUTTONDOWN:
+ np = pygame.mouse.get_pos()
if len(corners) >= 4:
- corners = []
+ corners.sort(key=lambda p: dst(p, np))
+ corners = corners[1:]
+ corners.append(np)
+ (x, y) = corners[-1]
+ draw.line((x-2, y, x + 2, y), fill=color)
+ draw.line((x, y+2, x, y-2), fill=color)
+ if len(corners) == 4:
im = im_orig.copy()
draw = ImageDraw.Draw(im)
-
- if len(corners) < 4:
- corners.append(pygame.mouse.get_pos())
- draw.point(corners[:-1], fill=color)
- if len(corners) == 4:
- l_vert, l_hor = lines(corners)
- for l in l_vert:
- draw.line(l, fill=color, width=line_width)
- for l in l_hor:
- draw.line(l, fill=color, width=line_width)
- # TODO sort by distance
- l_vert.sort()
- l_hor.sort()
- for i in [3, 9, 15]:
- for j in [3, 9, 15]:
- hoshi(intersection(line(l_vert[i][0], l_vert[i][1]),
- line(l_hor[j][0], l_hor[j][1])))
- lines_r = [[l2ad(l, im.size) for l in l_vert],
- [l2ad(l, im.size) for l in l_hor]]
+ l_vert, l_hor = lines(corners)
+ for l in l_vert:
+ draw.line(l, fill=color, width=line_width)
+ for l in l_hor:
+ draw.line(l, fill=color, width=line_width)
+ # TODO sort by distance
+ l_vert.sort()
+ l_hor.sort()
+ for i in [3, 9, 15]:
+ for j in [3, 9, 15]:
+ hoshi(intersection(line(l_vert[i][0], l_vert[i][1]),
+ line(l_hor[j][0], l_hor[j][1])))
+ lines_r = [[l2ad(l, im.size) for l in l_vert],
+ [l2ad(l, im.size) for l in l_hor]]
screen.display_picture(im)
clock.tick(15)