fix bug in color conversion
[imago.git] / imago_pack / output.py
index ba43ebd..bc13280 100644 (file)
@@ -23,6 +23,13 @@ class Board:
     def asSGFsetPos(self):
         """Returns SGF (set position) representation of the position."""
 
+        #TODO version numbering
+        sgf = "(;FF[4]GM[1]SZ[" + str(self.size) + "]AP[Imago:0.1.0]\n"
+        sgf += self.SGFpos()
+        sgf += ")"
+        return sgf
+
+    def SGFpos(self):
         black = []
         white = []
 
@@ -33,22 +40,44 @@ class Board:
                     black.append((i, j))
                 elif stone == 'W':
                     white.append((i, j))
-
         sgf = ""
-        #TODO version numbering
-        sgf += "(;FF[4]GM[1]SZ[" + str(self.size) + "]AP[Imago:0.1.0]\n"
-        sgf += "AB" + ''.join('[' + COORDS[j] + COORDS[i] + ']'
+        if len(black) > 0:
+            sgf += "AB" + ''.join('[' + COORDS[j] + COORDS[i] + ']'
                               for (i, j) in black) + "\n"
-        sgf += "AW" + ''.join('[' + COORDS[j] + COORDS[i] + ']' 
+        if len(white) > 0:
+            sgf += "AW" + ''.join('[' + COORDS[j] + COORDS[i] + ']' 
                               for (i, j) in white) + "\n"
-        sgf += ")"
         return sgf
 
+    def getMove(self, board):
+        for i in range(self.size):
+            for j in range(self.size):
+                if (self.stones[self.size * i + j] == "."):
+                    if (board.stones[self.size * i + j] == "W"):
+                        return ("W", COORDS[i] + COORDS[j])
+                    elif (board.stones[self.size * i + j] == "B"):
+                        return ("B", COORDS[i] + COORDS[j])
+        return None
+
+
 class Game:
-    def __init__(self, size):
-        self.board =  (size * size) * "."
+    def __init__(self, size, board=None):
+        self.init_board = board or Board(size, (size * size) * ".")
+        self.board = self.init_board
         self.moves = []
+        self.size = size
+
+    def addMove(self, board):
+        self.moves.append(self.board.getMove(board))
+        self.board = board
+
+    def asSGF(self):
+        sgf = "(;FF[4]GM[1]SZ[" + str(self.size) + "]AP[Imago:0.1.0]\n"
+        sgf += self.init_board.SGFpos()
+        for m in self.moves:
+            if m:
+                sgf += ";" + m[0] + "[" + m[1] + "]\n"
+        sgf += ")"
+        return sgf
 
-    def add(self, board):
-        self