import pygame
class Timer:
- def __init__(self):
+ def __init__(self, main_time):
self._last = 0
self._elapsed = 0.
+ self._main_t = main_time
def get_time(self):
if self._last > 0:
- return time.time() - self._last + self._elapsed
+ r_time = main_time - (time.time() - self._last + self._elapsed)
+ if (r_time - int(r_time)) < 0.75:
+ sep = ":"
+ else:
+ sep = " "
else:
- return self._elapsed
+ r_time = main_time - self._elapsed
+ sep = ":"
+ if r_time < 0:
+ r_time = 0
+ return "{0:0>2}".format(int(r_time / 60)) + sep + "{0:0>2}".format(int(r_time % 60))
def start(self):
self._last = time.time()
else:
return False
+parser = argparse.ArgumentParser(description=__doc__)
+parser.add_argument('-m', type=int, default=45,
+ help="main time in minutes")
+args = parser.parse_args()
+
+
pygame.init()
-pygame.display.set_mode((400, 100))
+pygame.display.set_mode((600, 100))
pygame.display.set_caption("Go timer")
screen = pygame.display.get_surface()
clock = pygame.time.Clock()
-font = pygame.font.Font(None, 50)
+font = pygame.font.Font(pygame.font.match_font('monospace'), 80)
done = False
first = True
-timers = (Timer(), Timer())
+main_time = args.m * 60
+
+timers = (Timer(main_time), Timer(main_time))
while not done:
timer.start()
screen.fill([0, 0, 0])
- text1 = font.render("{0:>6.2f}".format(timers[0].get_time()), True, [128, 255, 128])
+ text1 = font.render(timers[0].get_time(), True, [128, 255, 128])
screen.blit(text1, [10, 10])
- text2 = font.render("{0:>6.2f}".format(timers[1].get_time()), True, [128, 255, 128])
- screen.blit(text2, [200, 10])
+ text2 = font.render(timers[1].get_time(), True, [128, 255, 128])
+ screen.blit(text2, [300, 10])
pygame.display.flip()
clock.tick(15)