#!/usr/bin/env python
-"""Go image capture."""
+"""Go image capture"""
+import os
import sys
import argparse
from camera import Camera
class Screen:
- def __init__(self):
+ def __init__(self, res):
pygame.init()
- pygame.display.set_mode((640,480))
+ pygame.display.set_mode(res)
pygame.display.set_caption("Go image capture")
self._screen = pygame.display.get_surface()
def main():
parser = argparse.ArgumentParser(description=__doc__)
- #parser.add_argument('file', metavar='file', nargs=1,
- # help="image to analyse")
- #parser.add_argument('-w', type=int, default=640,
- # help="scale image to the specified width before analysis")
- parser.add_argument('-d', '--device', type=int, default=0,
- help="number of video device to use")
- #parser.add_argument('-s', '--save', dest='do_something', action='store_const',
- # const=image_save, default=im_debug.show,
- # help="save images instead of displaying them")
+ parser.add_argument('-d', type=int, default=0,
+ help="video device id")
+ parser.add_argument('-r', type=int, nargs=2, default=[640, 480],
+ help="set camera resolution")
args = parser.parse_args()
- cam = Camera(device=args.device)
- screen = Screen()
+ res=(args.r[0], args.r[1])
+
+ cam = Camera(vid=args.d, res=res)
+ screen = Screen(res)
im_number = 0
+ saving_dir = "./captured/"
+
+ if not os.path.isdir(saving_dir):
+ os.makedirs(saving_dir)
+
while True:
event = pygame.event.wait()
if event.type == QUIT:
elif event.type == KEYDOWN:
im = cam.get_image()
screen.display_picture(im)
- im.save("./captured/{0:0>3}.jpg".format(im_number), 'JPEG')
+ im.save(saving_dir + "{0:0>3}.jpg".format(im_number), 'JPEG')
im_number += 1
if __name__ == '__main__':