1 """Manual grid selection module"""
5 from math import atan, sin, cos, pi, sqrt, acos, copysign
7 class UserQuitError(Exception):
11 def __init__(self, res):
13 pygame.display.set_mode(res)
14 pygame.display.set_caption("Imago manual mode")
15 self._screen = pygame.display.get_surface()
17 def display_picture(self, img):
18 pg_img = pygame.image.frombuffer(img.tostring(), img.size, img.mode)
19 self._screen.blit(pg_img, (0,0))
22 def find_lines(im_orig):
26 screen = Screen(im.size)
29 clock = pygame.time.Clock()
30 draw = ImageDraw.Draw(im)
31 hoshi = lambda c: draw.ellipse((c[0] - 1, c[1] - 1, c[0] + 1, c[1] + 1),
39 for event in pygame.event.get():
40 if event.type == pygame.QUIT or event.type == pygame.KEYDOWN:
46 if event.type == pygame.MOUSEBUTTONDOWN:
50 draw = ImageDraw.Draw(im)
53 corners.append(pygame.mouse.get_pos())
54 draw.point(corners[:-1], fill=color)
56 l_vert, l_hor = lines(corners)
58 draw.line(l, fill=color, width=line_width)
60 draw.line(l, fill=color, width=line_width)
61 #TODO sort by distance
66 hoshi(intersection(line(l_vert[i][0], l_vert[i][1]),
67 line(l_hor[j][0], l_hor[j][1])))
68 lines_r = [[l2ad(l, im.size) for l in l_vert],
69 [l2ad(l, im.size) for l in l_hor]]
71 screen.display_picture(im)
75 #TODO Error on triangle
76 cor_d = [(corners[0], (c[0] - corners[0][0], c[1] - corners[0][1]), c) for c in
78 cor_d = [(float(a[0] * b[0] + a[1] * b[1]) / (sqrt(a[0] ** 2 + a[1] ** 2) *
79 sqrt(b[0] **2 + b[1] ** 2)), a[0] * b[1] - b[0] * a[1], c) for a, b, c in cor_d]
80 cor_d = sorted([(copysign(acos(min(a, 1)), b), c) for a, b, c in cor_d])
81 corners = [corners[0]] + [c for _, c in cor_d]
82 return (_lines(corners, 0) + [(corners[0], corners[3]),
83 (corners[1], corners[2])],
84 _lines(corners[1:4] + [corners[0]], 0) +
85 [(corners[0], corners[1]), (corners[2], corners[3])])
87 def _lines(corners, n):
89 x = half_line(corners)
90 return (_lines([corners[0], x[0], x[1], corners[3]], n + 1) + [x] +
91 _lines([x[0], corners[1], corners[2], x[1]], n + 1))
93 x = half_line(corners)
94 c = intersection(line(x[0], corners[2]), line(corners[1], corners[3]))
95 d = intersection(line(corners[0], corners[3]), line(corners[1], corners[2]))
97 l = (intersection(line(corners[0], corners[1]), line(c, d)),
98 intersection(line(corners[2], corners[3]), line(c, d)))
100 lx = line(c, (c[0] + corners[0][0] - corners[3][0],
101 c[1] + corners[0][1] - corners[3][1]))
102 l = (intersection(line(corners[0], corners[1]), lx),
103 intersection(line(corners[2], corners[3]), lx))
104 l2 = half_line([corners[0], l[0], l[1], corners[3]])
106 return ([l, l2] + _lines([l[0], l2[0], l2[1], l[1]], 2)
107 + _lines([corners[0], l2[0], l2[1], corners[3]], 2)
108 + _lines([l[0], corners[1], corners[2], l[1]], 2))
113 def half_line(corners):
115 d = intersection(line(corners[0], corners[3]), line(corners[1], corners[2]))
119 l = line(c, (c[0] + corners[0][0] - corners[3][0],
120 c[1] + corners[0][1] - corners[3][1]))
121 p1 = intersection(l, line(corners[0], corners[1]))
122 p2 = intersection(l, line(corners[2], corners[3]))
127 return intersection(line(corners[0], corners[2]),
128 line(corners[1], corners[3]))
132 c = a * y[0] + b * y[1]
135 def intersection(p, q):
136 det = p[0] * q[1] - p[1] * q[0]
139 return (int(round(float(q[1] * p[2] - p[1] * q[2]) / det)),
140 int(round(float(p[0] * q[2] - q[0] * p[2]) / det)))
142 def l2ad((a, b), size):
143 if (a[0] - b[0]) == 0:
146 q = float(a[1] - b[1]) / (a[0] - b[0])
154 distance = (((a[0] - (size[0] / 2)) * sin(angle)) +
155 ((a[1] - (size[1] / 2)) * - cos(angle)))
156 return (angle, distance)