X-Git-Url: http://git.tomasm.cz/imago.git/blobdiff_plain/f6002686fef1bd826f3a1777998416b93d909d56..f0548db6acfd9616ddafa443e45103fc6655e0e4:/manual.py diff --git a/manual.py b/manual.py index 1d06035..467882e 100644 --- a/manual.py +++ b/manual.py @@ -1,8 +1,9 @@ """Manual grid selection module""" import pygame -import Image, ImageDraw -from math import atan, sin, cos, pi, sqrt, acos, copysign +import ImageDraw +from math import sqrt, acos, copysign +from geometry import l2ad, line, intersection class UserQuitError(Exception): pass @@ -14,8 +15,8 @@ class Screen: pygame.display.set_caption("Imago manual mode") self._screen = pygame.display.get_surface() - def display_picture(self, im): - pg_img = pygame.image.frombuffer(im.tostring(), im.size, im.mode) + def display_picture(self, img): + pg_img = pygame.image.frombuffer(img.tostring(), img.size, img.mode) self._screen.blit(pg_img, (0,0)) pygame.display.flip() @@ -31,7 +32,7 @@ def find_lines(im_orig): hoshi = lambda c: draw.ellipse((c[0] - 1, c[1] - 1, c[0] + 1, c[1] + 1), fill=(255, 64, 64)) corners = [] - color=(64, 64, 255) + color = (64, 64, 255) line_width = 1 lines_r = [] @@ -65,8 +66,8 @@ def find_lines(im_orig): for j in [3, 9, 15]: hoshi(intersection(line(l_vert[i][0], l_vert[i][1]), line(l_hor[j][0], l_hor[j][1]))) - lines_r = [[l2ad(l[0], l[1], im.size) for l in l_vert], - [l2ad(l[0], l[1], im.size) for l in l_hor]] + lines_r = [[l2ad(l, im.size) for l in l_vert], + [l2ad(l, im.size) for l in l_hor]] screen.display_picture(im) clock.tick(15) @@ -77,7 +78,7 @@ def lines(corners): corners[1:]] cor_d = [(float(a[0] * b[0] + a[1] * b[1]) / (sqrt(a[0] ** 2 + a[1] ** 2) * sqrt(b[0] **2 + b[1] ** 2)), a[0] * b[1] - b[0] * a[1], c) for a, b, c in cor_d] - cor_d = sorted([(copysign(acos(a), b), c) for a, b, c in cor_d]) + cor_d = sorted([(copysign(acos(min(a, 1)), b), c) for a, b, c in cor_d]) corners = [corners[0]] + [c for _, c in cor_d] return (_lines(corners, 0) + [(corners[0], corners[3]), (corners[1], corners[2])], @@ -94,8 +95,8 @@ def _lines(corners, n): c = intersection(line(x[0], corners[2]), line(corners[1], corners[3])) d = intersection(line(corners[0], corners[3]), line(corners[1], corners[2])) if d: - l = (intersection(line(corners[0], corners[1]), line(c,d)), - intersection(line(corners[2], corners[3]), line(c,d))) + l = (intersection(line(corners[0], corners[1]), line(c, d)), + intersection(line(corners[2], corners[3]), line(c, d))) else: lx = line(c, (c[0] + corners[0][0] - corners[3][0], c[1] + corners[0][1] - corners[3][1])) @@ -126,31 +127,3 @@ def half_line(corners): def center(corners): return intersection(line(corners[0], corners[2]), line(corners[1], corners[3])) -def line(x, y): - a = x[1] - y[1] - b = y[0] - x[0] - c = a * y[0] + b * y[1] - return (a, b, c) - -def intersection(p, q): - det = p[0] * q[1] - p[1] * q[0] - if det == 0: - return None - return (int(round(float(q[1] * p[2] - p[1] * q[2]) / det)), - int(round(float(p[0] * q[2] - q[0] * p[2]) / det))) - -def l2ad(a, b, size): - if (a[0] - b[0]) == 0: - angle = pi / 2 - else: - q = float(a[1] - b[1]) / (a[0] - b[0]) - angle = atan(q) - - if angle < 0: - angle += pi - if angle > pi: - angle -= pi - - distance = (((a[0] - (size[0] / 2)) * sin(angle)) + - ((a[1] - (size[1] / 2)) * - cos(angle))) - return (angle, distance)