X-Git-Url: http://git.tomasm.cz/imago.git/blobdiff_plain/b32d26524a5a4a9075f123087adf9061b4516a23..3fa492032fb6f72fc8d153c0d11ad61155e8c1b9:/capture.py diff --git a/capture.py b/capture.py index f4283b7..7f3234b 100755 --- a/capture.py +++ b/capture.py @@ -1,6 +1,13 @@ #!/usr/bin/env python +"""Go image capture""" + +import os import sys +import argparse +import time +from threading import Thread +from Queue import Queue, Empty import pygame from pygame.locals import QUIT, KEYDOWN @@ -9,9 +16,9 @@ import Image from camera import Camera class Screen: - def __init__(self): + def __init__(self, res): pygame.init() - pygame.display.set_mode((640,480)) + pygame.display.set_mode(res) pygame.display.set_caption("Go image capture") self._screen = pygame.display.get_surface() @@ -20,23 +27,128 @@ class Screen: self._screen.blit(pg_img, (0,0)) pygame.display.flip() +class Capture: + def __init__(self, device, res): + self.cam = Camera(vid=device, res=res) + self.screen = Screen(res) + + self.im_number = 0 + + self.saving_dir = "./captured/" + time.strftime("%Y-%m-%d %H:%M/") + + if not os.path.isdir(self.saving_dir): + os.makedirs(self.saving_dir) + + def __del__(self): + del self.cam + + def live(self, q): + done = False + clock = pygame.time.Clock() + while not done: #live preview + if q: + try: + line = q.get_nowait() # or q.get(timeout=.1) + except Empty: + pass + else: + if line == "stop\n": + done = True + elif line == "exit\n": + sys.exit() + else: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + sys.exit() + elif event.type == pygame.KEYDOWN: + done = True + + im = self.cam.get_image() + self.screen.display_picture(im) + clock.tick(5) + + def auto(self, interval): + last = 0 + clock = pygame.time.Clock() + done = False + + while not done: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + done = True + if time.time() - last > interval: + last = time.time() + self.take() + clock.tick(15) + + def manual(self): + while True: + event = pygame.event.wait() + if event.type == QUIT: + break + if event.type != KEYDOWN: + continue + self.take() + + + def take(self): + im = self.cam.get_image() + self.screen.display_picture(im) + im.save(self.saving_dir + "{0:0>3}.jpg".format(self.im_number), 'JPEG') + self.im_number += 1 + def main(): - - cam = Camera() - screen = Screen() - - im_number = 0 - - while True: - event = pygame.event.wait() - if event.type == QUIT: - break - elif event.type == KEYDOWN: - im = cam.get_image() - screen.display_picture(im) - im.save("./captured/{0:0>3}.jpg".format(im_number), 'JPEG') - im_number += 1 + parser = argparse.ArgumentParser(description=__doc__) + parser.add_argument('-c', '--cmd', dest='cmd', action='store_true', + help="take commands from stdin") + parser.add_argument('-d', type=int, default=0, + help="video device id") + parser.add_argument('-a', type=int, default=0, + help="take picture automaticaly every A seconds") + parser.add_argument('-r', type=int, nargs=2, default=[640, 480], + help="set camera resolution") + args = parser.parse_args() + + res=(args.r[0], args.r[1]) + capture = Capture(args.d, res) + + + if args.cmd: + + def enqueue_input(queue): + for line in iter(sys.stdin.readline, b''): + queue.put(line) + + q = Queue() + t = Thread(target=enqueue_input, args=(q,)) + t.daemon = True + t.start() + + capture.live(q) + + clock = pygame.time.Clock() + while True: + + try: + line = q.get_nowait() # or q.get(timeout=.1) + except Empty: + pass + else: + if line == "take\n": + capture.take() + elif line == "exit\n": + break + clock.tick(10) + + else: + capture.live(None) + if args.a > 0: + capture.auto(args.a) + else: + capture.manual() + + del capture if __name__ == '__main__': try: