X-Git-Url: http://git.tomasm.cz/imago.git/blobdiff_plain/b1b5232a3561e92a40a26ff586ee3496b080692c..e38a85551b486a0e1691eba67a9c8cfad528dbf1:/manual.py diff --git a/manual.py b/manual.py index 55dfdd0..e60a848 100644 --- a/manual.py +++ b/manual.py @@ -2,7 +2,7 @@ import pygame import Image, ImageDraw -from math import atan, sin, cos, pi +from math import atan, sin, cos, pi, sqrt, acos, copysign class UserQuitError(Exception): pass @@ -65,15 +65,19 @@ def find_lines(im_orig): for j in [3, 9, 15]: hoshi(intersection(line(l_vert[i][0], l_vert[i][1]), line(l_hor[j][0], l_hor[j][1]))) - lines_r = [[l2ad(l[0], l[1], im.size) for l in l_vert], - [l2ad(l[0], l[1], im.size) for l in l_hor]] + lines_r = [[l2ad(l, im.size) for l in l_vert], + [l2ad(l, im.size) for l in l_hor]] screen.display_picture(im) clock.tick(15) def lines(corners): - cor_d = sorted([(corners[0][0] * c[1] - c[0] * corners[0][1], c) for c in - corners[1:]]) + #TODO Error on triangle + cor_d = [(corners[0], (c[0] - corners[0][0], c[1] - corners[0][1]), c) for c in + corners[1:]] + cor_d = [(float(a[0] * b[0] + a[1] * b[1]) / (sqrt(a[0] ** 2 + a[1] ** 2) * + sqrt(b[0] **2 + b[1] ** 2)), a[0] * b[1] - b[0] * a[1], c) for a, b, c in cor_d] + cor_d = sorted([(copysign(acos(a), b), c) for a, b, c in cor_d]) corners = [corners[0]] + [c for _, c in cor_d] return (_lines(corners, 0) + [(corners[0], corners[3]), (corners[1], corners[2])], @@ -89,8 +93,14 @@ def _lines(corners, n): x = half_line(corners) c = intersection(line(x[0], corners[2]), line(corners[1], corners[3])) d = intersection(line(corners[0], corners[3]), line(corners[1], corners[2])) - l = (intersection(line(corners[0], corners[1]), line(c,d)), - intersection(line(corners[2], corners[3]), line(c,d))) + if d: + l = (intersection(line(corners[0], corners[1]), line(c,d)), + intersection(line(corners[2], corners[3]), line(c,d))) + else: + lx = line(c, (c[0] + corners[0][0] - corners[3][0], + c[1] + corners[0][1] - corners[3][1])) + l = (intersection(line(corners[0], corners[1]), lx), + intersection(line(corners[2], corners[3]), lx)) l2 = half_line([corners[0], l[0], l[1], corners[3]]) if n == 1: return ([l, l2] + _lines([l[0], l2[0], l2[1], l[1]], 2) @@ -129,7 +139,7 @@ def intersection(p, q): return (int(round(float(q[1] * p[2] - p[1] * q[2]) / det)), int(round(float(p[0] * q[2] - q[0] * p[2]) / det))) -def l2ad(a, b, size): +def l2ad((a, b), size): if (a[0] - b[0]) == 0: angle = pi / 2 else: