X-Git-Url: http://git.tomasm.cz/imago.git/blobdiff_plain/5ca7895fa1cf7655d555c0415d90c192087e74d6..442f568116a71d79586ee44bb31ae1b96d233a91:/capture.py?ds=sidebyside diff --git a/capture.py b/capture.py index a228ac6..963f6ed 100755 --- a/capture.py +++ b/capture.py @@ -1,6 +1,11 @@ #!/usr/bin/env python +"""Go image capture""" + +import os import sys +import argparse +import time import pygame from pygame.locals import QUIT, KEYDOWN @@ -9,9 +14,9 @@ import Image from camera import Camera class Screen: - def __init__(self): + def __init__(self, res): pygame.init() - pygame.display.set_mode((640,480)) + pygame.display.set_mode(res) pygame.display.set_caption("Go image capture") self._screen = pygame.display.get_surface() @@ -20,18 +25,88 @@ class Screen: self._screen.blit(pg_img, (0,0)) pygame.display.flip() +class Capture: + def __init__(self, device, res): + self.cam = Camera(vid=device, res=res) + self.screen = Screen(res) + + self.im_number = 0 + + self.saving_dir = "./captured/" + time.strftime("%Y-%m-%d %H:%M/") + + if not os.path.isdir(self.saving_dir): + os.makedirs(self.saving_dir) + + def __del__(self): + del self.cam + + def live(self): + done = False + clock = pygame.time.Clock() + while not done: #live preview + for event in pygame.event.get(): + if event.type == pygame.QUIT: + done = True + sys.exit() + if event.type == pygame.KEYDOWN: + done = True + + im = self.cam.get_image() + self.screen.display_picture(im) + clock.tick(5) + + def auto(self, interval): + last = 0 + clock = pygame.time.Clock() + done = False + + while not done: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + done = True + if time.time() - last > interval: + last = time.time() + im = self.cam.get_image() + self.screen.display_picture(im) + im.save(self.saving_dir + "{0:0>3}.jpg".format(self.im_number), 'JPEG') + self.im_number += 1 + clock.tick(15) + + def manual(self): + while True: + event = pygame.event.wait() + if event.type == QUIT: + break + if event.type != KEYDOWN: + continue + + im = cam.get_image() + self.screen.display_picture(im) + im.save(self.saving_dir + "{0:0>3}.jpg".format(self.im_number), 'JPEG') + self.im_number += 1 + + def main(): - - cam = Camera() - screen = Screen() - - while True: - event = pygame.event.wait() - if event.type == QUIT: - break - elif event.type == KEYDOWN: - screen.display_picture(cam.get_image()) + parser = argparse.ArgumentParser(description=__doc__) + parser.add_argument('-d', type=int, default=0, + help="video device id") + parser.add_argument('-a', type=int, default=0, + help="take picture automaticaly every A seconds") + parser.add_argument('-r', type=int, nargs=2, default=[640, 480], + help="set camera resolution") + args = parser.parse_args() + + res=(args.r[0], args.r[1]) + capture = Capture(args.d, res) + + capture.live() + + if args.a > 0: + capture.auto(args.a) + else: + capture.manual() + del capture if __name__ == '__main__': try: