X-Git-Url: http://git.tomasm.cz/imago.git/blobdiff_plain/2fbf55c60d081e31a445334ea65703136a12c8d8..444c17ee7aa867e50bc23066a27b38e28f2152e1:/src/manual.py?ds=sidebyside diff --git a/src/manual.py b/src/manual.py index 8e246d4..b761f5e 100644 --- a/src/manual.py +++ b/src/manual.py @@ -1,8 +1,8 @@ """Manual grid selection module""" -import pygame -import ImageDraw from math import sqrt, acos, copysign +from PIL import ImageDraw +import pygame from geometry import l2ad, line, intersection @@ -22,19 +22,52 @@ class Screen: self._screen.blit(pg_img, (0, 0)) pygame.display.flip() +def dst((x1, y1), (x2, y2)): + return (x1 - x2) ** 2 + (y1 - y2) ** 2 + +def display_instr(): + + while True: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + pygame.quit() + raise UserQuitError + if event.type == pygame.MOUSEBUTTONDOWN or event.type == pygame.KEYDOWN: + return + def find_lines(im_orig): # TODO rename, refactor, comment im = im_orig.copy() - screen = Screen(im.size) + screen = Screen((620, 350)) + + font = pygame.font.Font(None, 25) + instructions = ["Imago manual mode", "", + "To set the grid position, click on the corners of the grid. Once you mark", + "all four corners, the grid will appear. To adjust it, just click on the new", + "position and the nearest corner will move there. Once you are content", + "with the alignment, press any key on your keyboard or close the window.", + "", "", "", + "Press any key to continue."] + y = 10 + for i in instructions: + text1 = font.render(i, True, [128, 255, 128]) + screen._screen.blit(text1, [10, y]) + y += 25 + + pygame.display.flip() + + display_instr() + + pygame.display.set_mode(im.size) clock = pygame.time.Clock() draw = ImageDraw.Draw(im) hoshi = lambda c: draw.ellipse((c[0] - 1, c[1] - 1, c[0] + 1, c[1] + 1), fill=(255, 64, 64)) corners = [] - color = (64, 64, 255) + color = (32, 255, 32) line_width = 1 lines_r = [] @@ -47,35 +80,39 @@ def find_lines(im_orig): else: raise UserQuitError if event.type == pygame.MOUSEBUTTONDOWN: + np = pygame.mouse.get_pos() if len(corners) >= 4: - corners = [] + corners.sort(key=lambda p: dst(p, np)) + corners = corners[1:] + corners.append(np) + (x, y) = corners[-1] + draw.line((x-2, y, x + 2, y), fill=color) + draw.line((x, y+2, x, y-2), fill=color) + if len(corners) == 4: im = im_orig.copy() draw = ImageDraw.Draw(im) - - if len(corners) < 4: - corners.append(pygame.mouse.get_pos()) - draw.point(corners[:-1], fill=color) - if len(corners) == 4: - l_vert, l_hor = lines(corners) - for l in l_vert: - draw.line(l, fill=color, width=line_width) - for l in l_hor: - draw.line(l, fill=color, width=line_width) - # TODO sort by distance - l_vert.sort() - l_hor.sort() - for i in [3, 9, 15]: - for j in [3, 9, 15]: - hoshi(intersection(line(l_vert[i][0], l_vert[i][1]), - line(l_hor[j][0], l_hor[j][1]))) - lines_r = [[l2ad(l, im.size) for l in l_vert], - [l2ad(l, im.size) for l in l_hor]] + l_vert, l_hor = lines(corners) + for l in l_vert: + draw.line(l, fill=color, width=line_width) + for l in l_hor: + draw.line(l, fill=color, width=line_width) + # TODO sort by distance + #l_vert.sort() + #l_hor.sort() + #for i in [3, 9, 15]: + # for j in [3, 9, 15]: + # hoshi(intersection(line(l_vert[i][0], l_vert[i][1]), + # line(l_hor[j][0], l_hor[j][1]))) + lines_r = [[l2ad(l, im.size) for l in l_vert], + [l2ad(l, im.size) for l in l_hor]] screen.display_picture(im) clock.tick(15) def lines(corners): # TODO Error on triangle + corners.sort() # TODO does this help? + # TODO refactor this vvv cor_d = [(corners[0], (c[0] - corners[0][0], c[1] - corners[0][1]), c) for c in corners[1:]] cor_d = [(float(a[0] * b[0] + a[1] * b[1]) / (sqrt(a[0] ** 2 + a[1] ** 2) *