"""Manual grid selection module"""
import pygame
-import Image, ImageDraw
+import ImageDraw
+from math import sqrt, acos, copysign
+from geometry import l2ad, line, intersection
class UserQuitError(Exception):
pass
def __init__(self, res):
pygame.init()
pygame.display.set_mode(res)
- pygame.display.set_caption("Go image capture")
+ pygame.display.set_caption("Imago manual mode")
self._screen = pygame.display.get_surface()
- def display_picture(self, im):
- pg_img = pygame.image.frombuffer(im.tostring(), im.size, im.mode)
+ def display_picture(self, img):
+ pg_img = pygame.image.frombuffer(img.tostring(), img.size, img.mode)
self._screen.blit(pg_img, (0,0))
pygame.display.flip()
done = False
clock = pygame.time.Clock()
draw = ImageDraw.Draw(im)
+ hoshi = lambda c: draw.ellipse((c[0] - 1, c[1] - 1, c[0] + 1, c[1] + 1),
+ fill=(255, 64, 64))
corners = []
- color=(64, 64, 255)
- line_width = 2
+ color = (64, 64, 255)
+ line_width = 1
+ lines_r = []
+
while not done:
for event in pygame.event.get():
- if event.type == pygame.QUIT:
+ if event.type == pygame.QUIT or event.type == pygame.KEYDOWN:
pygame.quit()
- raise UserQuitError
+ if len(corners) == 4:
+ return lines_r
+ else:
+ raise UserQuitError
if event.type == pygame.MOUSEBUTTONDOWN:
- if len(corners) >= 4:
+ if len(corners) >= 4:
corners = []
im = im_orig.copy()
draw = ImageDraw.Draw(im)
- if len(corners) < 4:
+ if len(corners) < 4:
corners.append(pygame.mouse.get_pos())
draw.point(corners[:-1], fill=color)
if len(corners) == 4:
- draw.line((corners[0], corners[1]), fill=color,
- width=line_width)
- draw.line((corners[1], corners[2]), fill=color,
- width=line_width)
- draw.line((corners[2], corners[3]), fill=color,
- width=line_width)
- draw.line((corners[3], corners[0]), fill=color,
- width=line_width)
- l1 = half_line(corners)
- draw.line(l1, fill=color, width=line_width)
- l2 = half_line(corners[1:4] + [corners[0]])
- draw.line(l2, fill=color, width=line_width)
- c = center(corners)
- draw.ellipse((c[0] - 1, c[1] - 1, c[0] + 1, c[1] + 1),
- fill=(255, 64, 64))
+ l_vert, l_hor = lines(corners)
+ for l in l_vert:
+ draw.line(l, fill=color, width=line_width)
+ for l in l_hor:
+ draw.line(l, fill=color, width=line_width)
+ #TODO sort by distance
+ l_vert.sort()
+ l_hor.sort()
+ for i in [3, 9, 15]:
+ for j in [3, 9, 15]:
+ hoshi(intersection(line(l_vert[i][0], l_vert[i][1]),
+ line(l_hor[j][0], l_hor[j][1])))
+ lines_r = [[l2ad(l, im.size) for l in l_vert],
+ [l2ad(l, im.size) for l in l_hor]]
screen.display_picture(im)
clock.tick(15)
+def lines(corners):
+ #TODO Error on triangle
+ cor_d = [(corners[0], (c[0] - corners[0][0], c[1] - corners[0][1]), c) for c in
+ corners[1:]]
+ cor_d = [(float(a[0] * b[0] + a[1] * b[1]) / (sqrt(a[0] ** 2 + a[1] ** 2) *
+ sqrt(b[0] **2 + b[1] ** 2)), a[0] * b[1] - b[0] * a[1], c) for a, b, c in cor_d]
+ cor_d = sorted([(copysign(acos(min(a, 1)), b), c) for a, b, c in cor_d])
+ corners = [corners[0]] + [c for _, c in cor_d]
+ return (_lines(corners, 0) + [(corners[0], corners[3]),
+ (corners[1], corners[2])],
+ _lines(corners[1:4] + [corners[0]], 0) +
+ [(corners[0], corners[1]), (corners[2], corners[3])])
+
+def _lines(corners, n):
+ if n == 0:
+ x = half_line(corners)
+ return (_lines([corners[0], x[0], x[1], corners[3]], n + 1) + [x] +
+ _lines([x[0], corners[1], corners[2], x[1]], n + 1))
+ else:
+ x = half_line(corners)
+ c = intersection(line(x[0], corners[2]), line(corners[1], corners[3]))
+ d = intersection(line(corners[0], corners[3]), line(corners[1], corners[2]))
+ if d:
+ l = (intersection(line(corners[0], corners[1]), line(c, d)),
+ intersection(line(corners[2], corners[3]), line(c, d)))
+ else:
+ lx = line(c, (c[0] + corners[0][0] - corners[3][0],
+ c[1] + corners[0][1] - corners[3][1]))
+ l = (intersection(line(corners[0], corners[1]), lx),
+ intersection(line(corners[2], corners[3]), lx))
+ l2 = half_line([corners[0], l[0], l[1], corners[3]])
+ if n == 1:
+ return ([l, l2] + _lines([l[0], l2[0], l2[1], l[1]], 2)
+ + _lines([corners[0], l2[0], l2[1], corners[3]], 2)
+ + _lines([l[0], corners[1], corners[2], l[1]], 2))
+ if n == 2:
+ return [l, l2]
+
+
def half_line(corners):
c = center(corners)
- d1 = intersection(line(corners[0], corners[3]),
- line(corners[1], corners[2]))
- p1 = intersection(line(c,d1), line(corners[0],
- corners[1]))
- p2 = intersection(line(c,d1), line(corners[2],
- corners[3]))
+ d = intersection(line(corners[0], corners[3]), line(corners[1], corners[2]))
+ if d:
+ l = line(c, d)
+ else:
+ l = line(c, (c[0] + corners[0][0] - corners[3][0],
+ c[1] + corners[0][1] - corners[3][1]))
+ p1 = intersection(l, line(corners[0], corners[1]))
+ p2 = intersection(l, line(corners[2], corners[3]))
return (p1, p2)
+
def center(corners):
- return intersection(line(corners[0], corners[2]), line(corners[1],
- corners[3]))
-def line(x, y):
- a = float(x[1] - y[1])
- b = float(y[0] - x[0])
- c = a * y[0] + b * y[1]
- return (a, b, c)
-
-def intersection(p, q):
- det = p[0] * q[1] - p[1] * q[0]
- if det == 0:
- return None
- return (int(round((q[1] * p[2] - p[1] * q[2]) / det)), int(round((p[0] *
- q[2] - q[0] * p[2]) / det)))
+ return intersection(line(corners[0], corners[2]),
+ line(corners[1], corners[3]))