"""Manual grid selection module"""
-import pygame
-import ImageDraw
from math import sqrt, acos, copysign
+from PIL import ImageDraw
+import pygame
from geometry import l2ad, line, intersection
self._screen.blit(pg_img, (0, 0))
pygame.display.flip()
+def dst((x1, y1), (x2, y2)):
+ return (x1 - x2) ** 2 + (y1 - y2) ** 2
+
+def display_instr():
+
+ while True:
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ pygame.quit()
+ raise UserQuitError
+ if event.type == pygame.MOUSEBUTTONDOWN or event.type == pygame.KEYDOWN:
+ return
+
def find_lines(im_orig):
# TODO rename, refactor, comment
im = im_orig.copy()
- screen = Screen(im.size)
+ screen = Screen((620, 350))
+
+ font = pygame.font.Font(None, 25)
+ instructions = ["Imago manual mode", "",
+ "To set the grid position, click on the corners of the grid. Once you mark",
+ "all four corners, the grid will appear. To adjust it, just click on the new",
+ "position and the nearest corner will move there. Once you are content",
+ "with the alignment, press any key on your keyboard or close the window.",
+ "", "", "",
+ "Press any key to continue."]
+ y = 10
+ for i in instructions:
+ text1 = font.render(i, True, [128, 255, 128])
+ screen._screen.blit(text1, [10, y])
+ y += 25
+
+ pygame.display.flip()
+
+ display_instr()
+
+ pygame.display.set_mode(im.size)
clock = pygame.time.Clock()
draw = ImageDraw.Draw(im)
hoshi = lambda c: draw.ellipse((c[0] - 1, c[1] - 1, c[0] + 1, c[1] + 1),
fill=(255, 64, 64))
corners = []
- color = (64, 64, 255)
+ color = (32, 255, 32)
line_width = 1
lines_r = []
else:
raise UserQuitError
if event.type == pygame.MOUSEBUTTONDOWN:
+ np = pygame.mouse.get_pos()
if len(corners) >= 4:
- corners = []
+ corners.sort(key=lambda p: dst(p, np))
+ corners = corners[1:]
+ corners.append(np)
+ (x, y) = corners[-1]
+ draw.line((x-2, y, x + 2, y), fill=color)
+ draw.line((x, y+2, x, y-2), fill=color)
+ if len(corners) == 4:
im = im_orig.copy()
draw = ImageDraw.Draw(im)
-
- if len(corners) < 4:
- corners.append(pygame.mouse.get_pos())
- draw.point(corners[:-1], fill=color)
- if len(corners) == 4:
- l_vert, l_hor = lines(corners)
- for l in l_vert:
- draw.line(l, fill=color, width=line_width)
- for l in l_hor:
- draw.line(l, fill=color, width=line_width)
- # TODO sort by distance
- l_vert.sort()
- l_hor.sort()
- for i in [3, 9, 15]:
- for j in [3, 9, 15]:
- hoshi(intersection(line(l_vert[i][0], l_vert[i][1]),
- line(l_hor[j][0], l_hor[j][1])))
- lines_r = [[l2ad(l, im.size) for l in l_vert],
- [l2ad(l, im.size) for l in l_hor]]
+ l_vert, l_hor = lines(corners)
+ for l in l_vert:
+ draw.line(l, fill=color, width=line_width)
+ for l in l_hor:
+ draw.line(l, fill=color, width=line_width)
+ # TODO sort by distance
+ #l_vert.sort()
+ #l_hor.sort()
+ #for i in [3, 9, 15]:
+ # for j in [3, 9, 15]:
+ # hoshi(intersection(line(l_vert[i][0], l_vert[i][1]),
+ # line(l_hor[j][0], l_hor[j][1])))
+ lines_r = [[l2ad(l, im.size) for l in l_vert],
+ [l2ad(l, im.size) for l in l_hor]]
screen.display_picture(im)
clock.tick(15)