color auto levels
[imago.git] / imago_pack / timer.py
index bc8a5c3..b5ec3fb 100755 (executable)
@@ -59,78 +59,85 @@ class Timer:
         else:
             return False
 
-parser = argparse.ArgumentParser(description=__doc__)
-parser.add_argument('-m', type=int, default=10,
-                    help="main time in minutes (default is 10)")
-parser.add_argument('-b', type=int, nargs=2, default=[5, 20],
-                    help="japanese byoyomi: number of periods, period length in"
-                        " seconds (default is 5 periods, 20 seconds)")
-parser.add_argument('-c', '--camera', dest='cam', action='store_true',
-                    help="camera on")
-parser.add_argument('-d', type=int, default=0,
-                    help="video device id")
-parser.add_argument('-r', type=int, nargs=2, default=[640, 480],
-                    help="set camera resolution")
-args = parser.parse_args()
-
-
-pygame.init()
-pygame.display.set_mode((600, 130))
-pygame.display.set_caption("Go timer")
-screen = pygame.display.get_surface()
-
-clock = pygame.time.Clock()
-
-font = pygame.font.Font(pygame.font.match_font('monospace'), 80)
-font2 = pygame.font.Font(None, 25)
-
-done = False
-first = True
-
-main_time = args.m * 60
-
-timers = (Timer(main_time, args.b[0], args.b[1]), Timer(main_time, args.b[0], args.b[1]))
-
-if args.cam:
-    capture = subprocess.Popen(['python', 'capture.py', '-c', '-d', str(args.d), '-r',
-                      str(args.r[0]),
-                      str(args.r[1])], stdin=subprocess.PIPE)
-last = 0
-
-while not done:
-    for event in pygame.event.get():
-        if event.type == pygame.QUIT:
-            done = True
-        elif event.type == pygame.KEYDOWN:
-            if time.time() - last < 0.7:
-                continue
-            last = time.time()
-            if first:
-                timers[0].start()
-                first = False
+def main():
+    parser = argparse.ArgumentParser(description=__doc__)
+    parser.add_argument('-m', type=int, default=10,
+                        help="main time in minutes (default is 10)")
+    parser.add_argument('-b', type=int, nargs=2, default=[5, 20],
+                        help="japanese byoyomi: number of periods, period length in"
+                            " seconds (default is 5 periods, 20 seconds)")
+    parser.add_argument('-c', '--camera', dest='cam', action='store_true',
+                        help="camera on")
+    parser.add_argument('-d', type=int, default=0,
+                        help="video device id")
+    parser.add_argument('-r', type=int, nargs=2, default=[640, 480],
+                        help="set camera resolution")
+    args = parser.parse_args()
+
+
+    pygame.init()
+    pygame.display.set_mode((600, 130))
+    pygame.display.set_caption("Go timer")
+    screen = pygame.display.get_surface()
+
+    clock = pygame.time.Clock()
+
+    font = pygame.font.Font(pygame.font.match_font('monospace'), 80)
+    font2 = pygame.font.Font(None, 25)
+
+    done = False
+    first = True
+
+    main_time = args.m * 60
+
+    timers = (Timer(main_time, args.b[0], args.b[1]), Timer(main_time, args.b[0], args.b[1]))
+
+    if args.cam:
+        capture = subprocess.Popen(['python', 'capture.py', '-c', '-d', str(args.d), '-r',
+                          str(args.r[0]),
+                          str(args.r[1])], stdin=subprocess.PIPE)
+    last = 0
+
+    while not done:
+        for event in pygame.event.get():
+            if event.type == pygame.QUIT:
+                done = True
+            elif event.type == pygame.KEYDOWN:
+                if time.time() - last < 0.7:
+                    continue
+                last = time.time()
+                if first:
+                    timers[0].start()
+                    first = False
+                    if args.cam:
+                        print >> capture.stdin, "stop"
+                        print >> capture.stdin, "take"
+                    continue
                 if args.cam:
-                    print >> capture.stdin, "stop"
                     print >> capture.stdin, "take"
-                continue
-            if args.cam:
-                print >> capture.stdin, "take"
-            for timer in timers:
-                if timer.is_running():
-                    timer.stop()
-                else:
-                    timer.start()
-
-    screen.fill([0, 0, 0])
-    text1 = font.render(timers[0].get_time(), True, [128, 255, 128])
-    screen.blit(text1, [10, 10])
-    text2 = font.render(timers[1].get_time(), True, [128, 255, 128])
-    screen.blit(text2, [300, 10])
-    text3 = font2.render(timers[0].byost, True, [128, 255, 128])
-    screen.blit(text3, [10, 90])
-    text4 = font2.render(timers[1].byost, True, [128, 255, 128])
-    screen.blit(text4, [300, 90])
-    pygame.display.flip()
-    clock.tick(15)
-
-if args.cam:
-    print >> capture.stdin, "exit"
+                for timer in timers:
+                    if timer.is_running():
+                        timer.stop()
+                    else:
+                        timer.start()
+
+        screen.fill([0, 0, 0])
+        text1 = font.render(timers[0].get_time(), True, [128, 255, 128])
+        screen.blit(text1, [10, 10])
+        text2 = font.render(timers[1].get_time(), True, [128, 255, 128])
+        screen.blit(text2, [300, 10])
+        text3 = font2.render(timers[0].byost, True, [128, 255, 128])
+        screen.blit(text3, [10, 90])
+        text4 = font2.render(timers[1].byost, True, [128, 255, 128])
+        screen.blit(text4, [300, 90])
+        pygame.display.flip()
+        clock.tick(15)
+
+    if args.cam:
+        print >> capture.stdin, "exit"
+
+if __name__ == '__main__':
+    try:
+        main()
+    finally:
+        pygame.quit()