"""Imago output module."""
+import copy
import sys
COORDS = 'abcdefghijklmnopqrs'
+# TODO refactor method names
+
class Board:
+ """Represents the state of the board."""
def __init__(self, size, stones):
self.stones = stones
self.size = size
def __str__(self):
+ """Retrun string representation of the board."""
lines = []
k = 0
for i in range(self.size):
line.append(self.stones[k])
k += 1
lines.append(" ".join(line))
+ lines.append("")
return ("\n".join(lines))
def asSGFsetPos(self):
"""Returns SGF (set position) representation of the position."""
+ #TODO version numbering
+ sgf = "(;FF[4]GM[1]SZ[" + str(self.size) + "]AP[Imago:0.1.0]\n"
+ sgf += self.SGFpos()
+ sgf += ")"
+ return sgf
+
+ def SGFpos(self):
black = []
white = []
for j in range(self.size):
stone = self.stones[i * self.size + j]
if stone == 'B':
- black.append((i, j))
+ black.append(Move('B', i, j))
elif stone == 'W':
- white.append((i, j))
-
+ white.append(Move('W', i, j))
sgf = ""
- #TODO version numbering
- sgf += "(;FF[4]GM[1]SZ[" + str(self.size) + "]AP[Imago:0.1.0]\n"
- sgf += "AB" + ''.join('[' + COORDS[j] + COORDS[i] + ']'
- for (i, j) in black) + "\n"
- sgf += "AW" + ''.join('[' + COORDS[j] + COORDS[i] + ']'
- for (i, j) in white) + "\n"
- sgf += ")"
+ if len(black) > 0:
+ sgf += "AB" + ''.join('[' + m.sgf_coords() + ']'
+ for m in black) + "\n"
+ if len(white) > 0:
+ sgf += "AW" + ''.join('[' + m.sgf_coords() + ']'
+ for m in white) + "\n"
return sgf
+ def addMove(self, m):
+ """Add move to the board."""
+ self.stones[(m.y * self.size) + m.x] = m.color
+
+ def getMoveCandidates(self, board):
+ """Take the next board in game and return a list of moves that are
+ new."""
+ candidates = []
+ for i in range(self.size):
+ for j in range(self.size):
+ if (self.stones[self.size * i + j] == "."):
+ if (board.stones[self.size * i + j] == "W"):
+ candidates.append(Move("W", i, j))
+ elif (board.stones[self.size * i + j] == "B"):
+ candidates.append(Move("B", i, j))
+ return candidates
+
+class Move:
+ """Repsresents a move."""
+ def __init__(self, color, y, x, comment=None):
+ self.color = color
+ self.x = x
+ self.y = y
+ self.comment = comment
+
+ def sgf_coords(self):
+ """Return coordinates of the move in SGF."""
+ return COORDS[self.x] + COORDS[self.y]
+
class Game:
- def __init__(self, size):
- self.board = (size * size) * "."
+ """Represents a game."""
+ def __init__(self, size, board=None, debug=True):
+ self.init_board = board or Board(size, (size * size) * ".")
+ self.board = copy.deepcopy(self.init_board)
self.moves = []
+ self.size = size
+ self.debug = debug
+ self.debug_comment = ""
+
+ def addMove(self, board):
+ """Add next move to the game."""
+ candidates = self.board.getMoveCandidates(board)
+ if self.debug:
+ comment = str(board)
+ comment += "Candidates: " + str(len(candidates))
+
+ if not candidates:
+ self.debug_comment += "No candidates."
+ return
+
+ move = candidates[0]
+ move.comment = comment
+ self.moves.append(move)
+ self.board.addMove(move)
+
+ def asSGF(self):
+ """Return the game representation as SGF string."""
+ sgf = "(;FF[4]GM[1]SZ[" + str(self.size) + "]AP[Imago:0.1.0]\n"
+ sgf += self.init_board.SGFpos()
+ for m in self.moves:
+ if m:
+ sgf += ";" + m.color + "[" + m.sgf_coords() + "]"
+ if m.comment:
+ sgf += "C[" + m.comment + "]"
+ sgf += "\n"
+ sgf += ")"
+ return sgf
- def add(self, board):
- self