automatic capture
[imago.git] / capture.py
index ca8da3a..9b93ba6 100755 (executable)
@@ -5,6 +5,7 @@
 import os
 import sys
 import argparse
+import time
 
 import pygame
 from pygame.locals import QUIT, KEYDOWN
@@ -29,6 +30,8 @@ def main():
     parser = argparse.ArgumentParser(description=__doc__)
     parser.add_argument('-d', type=int, default=0,
                         help="video device id")
+    parser.add_argument('-a', type=int, default=0,
+                        help="take picture automaticaly every A seconds")
     parser.add_argument('-r', type=int, nargs=2, default=[640, 480],
                         help="set camera resolution")
     args = parser.parse_args()
@@ -40,20 +43,42 @@ def main():
 
     im_number = 0
 
-    saving_dir = "./captured/"
+    saving_dir = "./captured/" + time.strftime("%Y-%m-%d %H:%M")
 
     if not os.path.isdir(saving_dir):
         os.makedirs(saving_dir)
+    
+    if args.a > 0:
+        last = 0
+        clock = pygame.time.Clock()
+        done = False
+
+        while not done:
+            for event in pygame.event.get():
+                if event.type == pygame.QUIT:
+                    done = True
+            if time.time() - last > args.a:
+                last = time.time()
+                im = cam.get_image()
+                screen.display_picture(im)
+                im.save(saving_dir + "{0:0>3}.jpg".format(im_number), 'JPEG')
+                im_number += 1
+            clock.tick(15)
+
+    else:
+        while True:
+            event = pygame.event.wait()
+            if event.type == QUIT:
+                break
+            if event.type != KEYDOWN:
+                continue
 
-    while True:
-        event = pygame.event.wait()
-        if event.type == QUIT:
-            break
-        elif event.type == KEYDOWN:
             im = cam.get_image()
             screen.display_picture(im)
             im.save(saving_dir + "{0:0>3}.jpg".format(im_number), 'JPEG')
             im_number += 1
+
+    del cam
     
 if __name__ == '__main__':
     try: