import pygame
import Image, ImageDraw
+from math import atan, sin, cos, pi
class UserQuitError(Exception):
pass
def __init__(self, res):
pygame.init()
pygame.display.set_mode(res)
- pygame.display.set_caption("Go image capture")
+ pygame.display.set_caption("Imago manual mode")
self._screen = pygame.display.get_surface()
def display_picture(self, im):
fill=(255, 64, 64))
corners = []
color=(64, 64, 255)
- line_width = 2
+ line_width = 1
+ lines_r = []
+
while not done:
for event in pygame.event.get():
- if event.type == pygame.QUIT:
+ if event.type == pygame.QUIT or event.type == pygame.KEYDOWN:
pygame.quit()
- raise UserQuitError
+ if len(corners) == 4:
+ return lines_r
+ else:
+ raise UserQuitError
if event.type == pygame.MOUSEBUTTONDOWN:
- if len(corners) >= 4:
+ if len(corners) >= 4:
corners = []
im = im_orig.copy()
draw = ImageDraw.Draw(im)
- if len(corners) < 4:
+ if len(corners) < 4:
corners.append(pygame.mouse.get_pos())
draw.point(corners[:-1], fill=color)
if len(corners) == 4:
width=line_width)
draw.line((corners[3], corners[0]), fill=color,
width=line_width)
- l_vert = lines(corners, 0)
+ l_vert = lines(corners)
for l in l_vert:
draw.line(l, fill=color, width=line_width)
- l_hor = lines(corners[1:4] + [corners[0]], 0)
+ l_hor = lines(corners[1:4] + [corners[0]])
for l in l_hor:
draw.line(l, fill=color, width=line_width)
- l_vert = sorted(l_vert)
- l_hor = sorted(l_hor)
- for i in [3, 8, 14]:
- for j in [3, 8, 14]:
+ l_vert += [(corners[0], corners[3]),
+ (corners[1], corners[2])]
+ l_hor += [(corners[0], corners[1]),
+ (corners[2], corners[3])]
+ l_vert.sort()
+ l_hor.sort()
+ for i in [3, 9, 15]:
+ for j in [3, 9, 15]:
hoshi(intersection(line(l_vert[i][0], l_vert[i][1]),
line(l_hor[j][0], l_hor[j][1])))
+ lines_r = [[l2ad(l[0], l[1], im.size) for l in l_vert],
+ [l2ad(l[0], l[1], im.size) for l in l_hor]]
screen.display_picture(im)
clock.tick(15)
-def lines(corners, n):
+def lines(corners):
+ return _lines(corners, 0)
+
+def _lines(corners, n):
if n == 0:
x = half_line(corners)
- return (lines([corners[0], x[0], x[1], corners[3]], n + 1) + [x] +
- lines([x[0], corners[1], corners[2], x[1]], n + 1))
+ return (_lines([corners[0], x[0], x[1], corners[3]], n + 1) + [x] +
+ _lines([x[0], corners[1], corners[2], x[1]], n + 1))
else:
x = half_line(corners)
c = intersection(line(x[0], corners[2]), line(corners[1], corners[3]))
intersection(line(corners[2], corners[3]), line(c,d)))
l2 = half_line([corners[0], l[0], l[1], corners[3]])
if n == 1:
- return ([l, l2] + lines([l[0], l2[0], l2[1], l[1]], 2)
- + lines([corners[0], l2[0], l2[1], corners[3]], 2)
- + lines([l[0], corners[1], corners[2], l[1]], 2))
+ return ([l, l2] + _lines([l[0], l2[0], l2[1], l[1]], 2)
+ + _lines([corners[0], l2[0], l2[1], corners[3]], 2)
+ + _lines([l[0], corners[1], corners[2], l[1]], 2))
if n == 2:
return [l, l2]
return None
return (int(round(float(q[1] * p[2] - p[1] * q[2]) / det)),
int(round(float(p[0] * q[2] - q[0] * p[2]) / det)))
+
+def l2ad(a, b, size):
+ if (a[0] - b[0]) == 0:
+ angle = pi / 2
+ else:
+ q = float(a[1] - b[1]) / (a[0] - b[0])
+ angle = atan(q)
+
+ if angle < 0:
+ angle += pi
+ if angle > pi:
+ angle -= pi
+
+ distance = (((a[0] - (size[0] / 2)) * sin(angle)) +
+ ((a[1] - (size[1] / 2)) * - cos(angle)))
+ return (angle, distance)