import pygame
import Image, ImageDraw
-from math import atan, sin, cos, pi
+from math import atan, sin, cos, pi, sqrt, acos, copysign
class UserQuitError(Exception):
pass
for j in [3, 9, 15]:
hoshi(intersection(line(l_vert[i][0], l_vert[i][1]),
line(l_hor[j][0], l_hor[j][1])))
- lines_r = [[l2ad(l[0], l[1], im.size) for l in l_vert],
- [l2ad(l[0], l[1], im.size) for l in l_hor]]
+ lines_r = [[l2ad(l, im.size) for l in l_vert],
+ [l2ad(l, im.size) for l in l_hor]]
screen.display_picture(im)
clock.tick(15)
def lines(corners):
- cor_d = sorted([(corners[0][0] * c[1] - c[0] * corners[0][1], c) for c in
- corners[1:]])
+ #TODO Error on triangle
+ cor_d = [(corners[0], (c[0] - corners[0][0], c[1] - corners[0][1]), c) for c in
+ corners[1:]]
+ cor_d = [(float(a[0] * b[0] + a[1] * b[1]) / (sqrt(a[0] ** 2 + a[1] ** 2) *
+ sqrt(b[0] **2 + b[1] ** 2)), a[0] * b[1] - b[0] * a[1], c) for a, b, c in cor_d]
+ cor_d = sorted([(copysign(acos(a), b), c) for a, b, c in cor_d])
corners = [corners[0]] + [c for _, c in cor_d]
return (_lines(corners, 0) + [(corners[0], corners[3]),
(corners[1], corners[2])],
x = half_line(corners)
c = intersection(line(x[0], corners[2]), line(corners[1], corners[3]))
d = intersection(line(corners[0], corners[3]), line(corners[1], corners[2]))
- l = (intersection(line(corners[0], corners[1]), line(c,d)),
- intersection(line(corners[2], corners[3]), line(c,d)))
+ if d:
+ l = (intersection(line(corners[0], corners[1]), line(c,d)),
+ intersection(line(corners[2], corners[3]), line(c,d)))
+ else:
+ lx = line(c, (c[0] + corners[0][0] - corners[3][0],
+ c[1] + corners[0][1] - corners[3][1]))
+ l = (intersection(line(corners[0], corners[1]), lx),
+ intersection(line(corners[2], corners[3]), lx))
l2 = half_line([corners[0], l[0], l[1], corners[3]])
if n == 1:
return ([l, l2] + _lines([l[0], l2[0], l2[1], l[1]], 2)
return (int(round(float(q[1] * p[2] - p[1] * q[2]) / det)),
int(round(float(p[0] * q[2] - q[0] * p[2]) / det)))
-def l2ad(a, b, size):
+def l2ad((a, b), size):
if (a[0] - b[0]) == 0:
angle = pi / 2
else: