+class Screen:
+ def __init__(self, res):
+ pygame.init()
+ pygame.display.set_mode(res)
+ pygame.display.set_caption("Go image capture")
+ self._screen = pygame.display.get_surface()
+
+ def display_picture(self, im):
+ pg_img = pygame.image.frombuffer(im.tostring(), im.size, im.mode)
+ self._screen.blit(pg_img, (0,0))
+ pygame.display.flip()
+
+class Capture:
+ def __init__(self, device, res):
+ self.cam = Camera(vid=device, res=res)
+ self.screen = Screen(res)
+
+ self.im_number = 0
+
+ self.saving_dir = "./captured/" + time.strftime("%Y-%m-%d %H:%M/")
+
+ if not os.path.isdir(self.saving_dir):
+ os.makedirs(self.saving_dir)
+
+ def __del__(self):
+ del self.cam
+
+ def live(self, q):
+ done = False
+ clock = pygame.time.Clock()
+ while not done: #live preview
+ if q:
+ try:
+ line = q.get_nowait() # or q.get(timeout=.1)
+ except Empty:
+ pass
+ else:
+ if line == "stop\n":
+ done = True
+ elif line == "exit\n":
+ sys.exit()
+ else:
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ sys.exit()
+ elif event.type == pygame.KEYDOWN:
+ done = True
+
+ im = self.cam.get_image()
+ self.screen.display_picture(im)
+ clock.tick(5)
+
+ def auto(self, interval):
+ last = 0
+ clock = pygame.time.Clock()
+ done = False
+
+ while not done:
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ done = True
+ if time.time() - last > interval:
+ last = time.time()
+ self.take()
+ clock.tick(15)
+
+ def manual(self):
+ while True:
+ event = pygame.event.wait()
+ if event.type == QUIT:
+ break
+ if event.type != KEYDOWN:
+ continue
+ self.take()
+
+
+ def take(self):
+ im = self.cam.get_image()
+ self.screen.display_picture(im)
+ im.save(self.saving_dir + "{0:0>3}.jpg".format(self.im_number), 'JPEG')
+ self.im_number += 1
+
+
+def main():
+ parser = argparse.ArgumentParser(description=__doc__)
+ parser.add_argument('-c', '--cmd', dest='cmd', action='store_true',
+ help="take commands from stdin")
+ parser.add_argument('-d', type=int, default=0,
+ help="video device id")
+ parser.add_argument('-a', type=int, default=0,
+ help="take picture automaticaly every A seconds")
+ parser.add_argument('-r', type=int, nargs=2, default=[640, 480],
+ help="set camera resolution")
+ args = parser.parse_args()
+
+ res=(args.r[0], args.r[1])
+ capture = Capture(args.d, res)
+
+
+ if args.cmd:
+
+ def enqueue_input(queue):
+ for line in iter(sys.stdin.readline, b''):
+ queue.put(line)
+
+ q = Queue()
+ t = Thread(target=enqueue_input, args=(q,))
+ t.daemon = True
+ t.start()
+
+ capture.live(q)
+
+ clock = pygame.time.Clock()
+ while True: