#!/usr/bin/env python
+"""Go image capture"""
+
+import os
import sys
+import argparse
+import time
import pygame
from pygame.locals import QUIT, KEYDOWN
from camera import Camera
class Screen:
- def __init__(self):
+ def __init__(self, res):
pygame.init()
- pygame.display.set_mode((640,480))
+ pygame.display.set_mode(res)
pygame.display.set_caption("Go image capture")
self._screen = pygame.display.get_surface()
def main():
+ parser = argparse.ArgumentParser(description=__doc__)
+ parser.add_argument('-d', type=int, default=0,
+ help="video device id")
+ parser.add_argument('-a', type=int, default=0,
+ help="take picture automaticaly every A seconds")
+ parser.add_argument('-r', type=int, nargs=2, default=[640, 480],
+ help="set camera resolution")
+ args = parser.parse_args()
+
+ res=(args.r[0], args.r[1])
+
+ cam = Camera(vid=args.d, res=res)
+ screen = Screen(res)
+
+ im_number = 0
+
+ saving_dir = "./captured/" + time.strftime("%Y-%m-%d %H:%M")
+
+ if not os.path.isdir(saving_dir):
+ os.makedirs(saving_dir)
- cam = Camera()
- screen = Screen()
-
- while True:
- event = pygame.event.wait()
- if event.type == QUIT:
- break
- elif event.type == KEYDOWN:
- screen.display_picture(cam.get_image())
+ if args.a > 0:
+ last = 0
+ clock = pygame.time.Clock()
+ done = False
+
+ while not done:
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ done = True
+ if time.time() - last > args.a:
+ last = time.time()
+ im = cam.get_image()
+ screen.display_picture(im)
+ im.save(saving_dir + "{0:0>3}.jpg".format(im_number), 'JPEG')
+ im_number += 1
+ clock.tick(15)
+
+ else:
+ while True:
+ event = pygame.event.wait()
+ if event.type == QUIT:
+ break
+ if event.type != KEYDOWN:
+ continue
+
+ im = cam.get_image()
+ screen.display_picture(im)
+ im.save(saving_dir + "{0:0>3}.jpg".format(im_number), 'JPEG')
+ im_number += 1
+
+ del cam
if __name__ == '__main__':
try: