#!/usr/bin/env python
+"""Go image capture."""
+
import sys
+import argparse
import pygame
from pygame.locals import QUIT, KEYDOWN
def main():
-
- cam = Camera()
+ parser = argparse.ArgumentParser(description=__doc__)
+ #parser.add_argument('file', metavar='file', nargs=1,
+ # help="image to analyse")
+ #parser.add_argument('-w', type=int, default=640,
+ # help="scale image to the specified width before analysis")
+ parser.add_argument('-d', '--device', type=int, default=0,
+ help="number of video device to use")
+ #parser.add_argument('-s', '--save', dest='do_something', action='store_const',
+ # const=image_save, default=im_debug.show,
+ # help="save images instead of displaying them")
+ args = parser.parse_args()
+
+ cam = Camera(device=args.device)
screen = Screen()
+ im_number = 0
+
while True:
event = pygame.event.wait()
if event.type == QUIT:
break
elif event.type == KEYDOWN:
- screen.display_picture(cam.get_image())
+ im = cam.get_image()
+ screen.display_picture(im)
+ im.save("./captured/{0:0>3}.jpg".format(im_number), 'JPEG')
+ im_number += 1
if __name__ == '__main__':
try: