import pygame
from geometry import l2ad, line, intersection
+from manual_lines import *
class UserQuitError(Exception):
pass
self._screen.blit(pg_img, (0, 0))
pygame.display.flip()
-def dst((x1, y1), (x2, y2)):
- return (x1 - x2) ** 2 + (y1 - y2) ** 2
def display_instr():
line_width = 1
lines_r = []
+ def dst((x1, y1), (x2, y2)):
+ return (x1 - x2) ** 2 + (y1 - y2) ** 2
+
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.KEYDOWN:
if len(corners) == 4:
im = im_orig.copy()
draw = ImageDraw.Draw(im)
- l_vert, l_hor = lines(corners)
+ try:
+ l_vert, l_hor = lines(corners)
+ except Exception:
+ corners = corners[:-1]
for l in l_vert:
draw.line(l, fill=color, width=line_width)
for l in l_hor:
screen.display_picture(im)
clock.tick(15)
-def lines(corners):
- # TODO Error on triangle
- corners.sort() # TODO does this help?
- # TODO refactor this vvv
- cor_d = [(corners[0], (c[0] - corners[0][0], c[1] - corners[0][1]), c) for c in
- corners[1:]]
- cor_d = [(float(a[0] * b[0] + a[1] * b[1]) / (sqrt(a[0] ** 2 + a[1] ** 2) *
- sqrt(b[0] **2 + b[1] ** 2)), a[0] * b[1] - b[0] * a[1], c) for a, b, c in cor_d]
- cor_d = sorted([(copysign(acos(min(a, 1)), b), c) for a, b, c in cor_d])
- corners = [corners[0]] + [c for _, c in cor_d]
- return (_lines(corners, 0) +
- [(corners[0], corners[3]), (corners[1], corners[2])],
- _lines(corners[1:4] + [corners[0]], 0) +
- [(corners[0], corners[1]), (corners[2], corners[3])])
-
-def _lines(corners, n):
- # TODO what is this?
- if n == 0:
- x = half_line(corners)
- return (_lines([corners[0], x[0], x[1], corners[3]], 1) + [x] +
- _lines([x[0], corners[1], corners[2], x[1]], 1))
- else:
- x = half_line(corners)
- c = intersection(line(x[0], corners[2]), line(corners[1], corners[3]))
- d = intersection(line(corners[0], corners[3]), line(corners[1], corners[2]))
- if d:
- l = (intersection(line(corners[0], corners[1]), line(c, d)),
- intersection(line(corners[2], corners[3]), line(c, d)))
- else:
- lx = line(c, (c[0] + corners[0][0] - corners[3][0],
- c[1] + corners[0][1] - corners[3][1]))
- l = (intersection(line(corners[0], corners[1]), lx),
- intersection(line(corners[2], corners[3]), lx))
- l2 = half_line([corners[0], l[0], l[1], corners[3]])
- if n == 1:
- return ([l, l2] + _lines([l[0], l2[0], l2[1], l[1]], 2)
- + _lines([corners[0], l2[0], l2[1], corners[3]], 2)
- + _lines([l[0], corners[1], corners[2], l[1]], 2))
- if n == 2:
- return [l, l2]
-
-
-def half_line(corners):
- # TODO what is this?
- c = center(corners)
- d = intersection(line(corners[0], corners[3]), line(corners[1], corners[2]))
- if d:
- l = line(c, d)
- else:
- l = line(c, (c[0] + corners[0][0] - corners[3][0],
- c[1] + corners[0][1] - corners[3][1]))
- p1 = intersection(l, line(corners[0], corners[1]))
- p2 = intersection(l, line(corners[2], corners[3]))
- return (p1, p2)
-
-def center(corners):
- """Given a list of four corner points, return the center of the square."""
- return intersection(line(corners[0], corners[2]),
- line(corners[1], corners[3]))
+