import os
import sys
import argparse
+import time
+from threading import Thread
+from Queue import Queue, Empty
import pygame
from pygame.locals import QUIT, KEYDOWN
self._screen.blit(pg_img, (0,0))
pygame.display.flip()
+class Capture:
+ def __init__(self, device, res):
+ self.cam = Camera(vid=device, res=res)
+ self.screen = Screen(res)
+
+ self.im_number = 0
+
+ self.saving_dir = "./captured/" + time.strftime("%Y-%m-%d %H:%M/")
+
+ if not os.path.isdir(self.saving_dir):
+ os.makedirs(self.saving_dir)
+
+ def __del__(self):
+ del self.cam
+
+ def live(self, q):
+ done = False
+ clock = pygame.time.Clock()
+ while not done: #live preview
+ if q:
+ try:
+ line = q.get_nowait() # or q.get(timeout=.1)
+ except Empty:
+ pass
+ else:
+ if line == "stop\n":
+ done = True
+ elif line == "exit\n":
+ sys.exit()
+ else:
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ sys.exit()
+ elif event.type == pygame.KEYDOWN:
+ done = True
+
+ im = self.cam.get_image()
+ self.screen.display_picture(im)
+ clock.tick(5)
+
+ def auto(self, interval):
+ last = 0
+ clock = pygame.time.Clock()
+ done = False
+
+ while not done:
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ done = True
+ if time.time() - last > interval:
+ last = time.time()
+ self.take()
+ clock.tick(15)
+
+ def manual(self):
+ while True:
+ event = pygame.event.wait()
+ if event.type == QUIT:
+ break
+ if event.type != KEYDOWN:
+ continue
+ self.take()
+
+
+ def take(self):
+ im = self.cam.get_image()
+ self.screen.display_picture(im)
+ im.save(self.saving_dir + "{0:0>3}.jpg".format(self.im_number), 'JPEG')
+ self.im_number += 1
+
def main():
parser = argparse.ArgumentParser(description=__doc__)
+ parser.add_argument('-c', '--cmd', dest='cmd', action='store_true',
+ help="take commands from stdin")
parser.add_argument('-d', type=int, default=0,
help="video device id")
+ parser.add_argument('-a', type=int, default=0,
+ help="take picture automaticaly every A seconds")
parser.add_argument('-r', type=int, nargs=2, default=[640, 480],
help="set camera resolution")
args = parser.parse_args()
res=(args.r[0], args.r[1])
+ capture = Capture(args.d, res)
+
+
+ if args.cmd:
- cam = Camera(vid=args.d, res=res)
- screen = Screen(res)
+ def enqueue_input(queue):
+ for line in iter(sys.stdin.readline, b''):
+ queue.put(line)
- im_number = 0
+ q = Queue()
+ t = Thread(target=enqueue_input, args=(q,))
+ t.daemon = True
+ t.start()
+
+ capture.live(q)
- saving_dir = "./captured/"
+ clock = pygame.time.Clock()
+ while True:
- if not os.path.isdir(saving_dir):
- os.makedirs(saving_dir)
+ try:
+ line = q.get_nowait() # or q.get(timeout=.1)
+ except Empty:
+ pass
+ else:
+ if line == "take\n":
+ capture.take()
+ elif line == "exit\n":
+ break
+ clock.tick(10)
- while True:
- event = pygame.event.wait()
- if event.type == QUIT:
- break
- elif event.type == KEYDOWN:
- im = cam.get_image()
- screen.display_picture(im)
- im.save(saving_dir + "{0:0>3}.jpg".format(im_number), 'JPEG')
- im_number += 1
+ else:
+ capture.live(None)
+ if args.a > 0:
+ capture.auto(args.a)
+ else:
+ capture.manual()
- del cam
+ del capture
if __name__ == '__main__':
try: